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Loki's Joe Ryan delves into the mythos and game mechanics for Cyanide's title

"Loki's mythologies and graphics are wonderful, but what really matters is the body count!"...More


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Steven Peeler delves into the Depths of Peril
07/26/2007 12:31:00 PM     PC
“I think we will appeal to action-RPG players mostly that want some more depth than the typical offering”
Creative Director Mark Crowe Unravels the World of Godzilla: Unleashed
07/25/2007 10:42:00 AM     WII
“We didn't start by pasting our old game onto the Wii – we specifically developed this entire game for the Wii hardware.”
Loki's Joe Ryan delves into the mythos and game mechanics for Cyanide's title
07/24/2007 10:25:00 AM     PC
"Loki's mythologies and graphics are wonderful, but what really matters is the body count!"
Cartoon Network MEGA Series – Merging Game and Video Content on Your Wii and PS3
07/23/2007 09:32:00 AM     WII.PS3
“Our solution is to embed interactive 'microgames' that encourage quick spontaneous interaction without disrupting the viewing experience of the video content.”
Melee Madness for Dynasty Warriors:GUNDAM – Six Sagas Represented, Massive Battles, Trademark DW Gameplay and More
07/02/2007 09:58:00 AM     PS3.360
“We tried to do an actual physical count before, but gave up after we went past 150 mobile suits.”
Producer Jason Faller talks about the persistent-world RTS, Saga
06/29/2007 12:03:00 PM     PC
“I’d say we’re number one in our little genre for now, and we’re going to fight to keep it that way”
Pick up a quest and explore the world of Dungeon Runners with NCsoft’s Stephen Nichols
06/28/2007 09:44:00 AM     PC
“We've carefully designed the game to provide a good challenge for solo players and groups alike”
“Heroic” Baseball!? That’s The Aim for Blue Castle and 2K Sports’ The BIGS
06/25/2007 09:42:00 AM     PS2.PSP.PS3.360.WII
“We really wanted to make a game for those people. The people who just want their sport – the fun baseball game.”
LifeSigns’ Producer Talks Player Immersion; Says DS Simulator Will Have a Dramatic Storyline
06/22/2007 09:27:00 AM     NDS
“A lot of care has been taken to present the player with much more than a collection of similar operations that get progressively harder and off the wall as the game progresses.” 
Infinity Ward’s Joel Emslie and Michael Boon discuss bringing war to the present in Call of Duty 4: Modern Combat
06/19/2007 09:00:00 PM     PC.360.PS3
“We’ve done WWII games for longer than the war lasted, so we really wanted to do something fresh.”
Turbine’s Jeffrey Steefel talks about turning a popular license into a successful MMO
06/12/2007 06:18:00 AM     PC
“Our content updates will be regular part of what we do” goes one-on-one with The Agency's Hal Milton
06/11/2007 08:22:00 AM     PC.PS3
Cover blown on SOE's pending spy-game/shooter MMO
Bomberman Live Takes the Series Back to its Multiplayer-Driven Roots
06/05/2007 01:55:00 PM     360
“Ongoing stat tracking, tournaments, and finals. That sort of vision is the first step we're taking with Xbox Live.” goes one-on-one with NCsoft's Richard Garriott
06/04/2007 01:22:00 PM     PC
Executive producer talks about his latest project, Tabula Rasa
Vivox's Monty Sharma talks about adding voice to the world of gaming
06/01/2007 12:09:00 PM     PC
"The purpose is to encourage open communications in-game, not hinder them"
TMNT Game Composers Cris Velasco and Sascha Dikiciyan Reflect on Making Turtle Music Power
05/30/2007 08:07:00 AM     PC.GBA.GC.PS2.WII.360.PSP.NDS
“We crafted it in a way that would merit listening to it even outside the game.”
Ratatouille a la Console – Heavy Iron Studios’s Lyle Hall on the Forthcoming Wii, PS3, 360, Handheld, and Current-Gen Editions
05/25/2007 10:06:00 AM     GBA.PS2.PC.NDS.WII.PS3.360.PSP
“What you see in the film you get to play and experience in the game.” 
Getting Music into the Game Part 2: DDR Contest Winner Beatdrop Speaks
05/22/2007 11:54:00 AM     PS2
“No, I wouldn't like to be a game composer. I'd rather be a game music artist.”  
Call for Heroes: Pompolic Wars Makes the Call for Third-Person Action and RPG Elements
05/21/2007 09:31:00 AM     PC.WII
“Theoretically the player doesn't need to fight against monsters, but it's hard to finish the levels without killing. Kill or be killed – that's the general rule.” 
I’ll Have My Ratatouille To Go – THQ Wireless Talks About the Game’s Mobile Outing
05/18/2007 09:11:00 AM     MB
“One of our goals here has been not necessarily to re-create a console experience as much an added experience to the whole gaming environment.” 
World-Changing Gameplay from a Game That Could Change the World – Fracture
05/15/2007 11:07:00 AM     360.PS3
“By focusing on manipulation of the terrain, we wanted to create an experience that would leave games of the past feeling static.” 
Getting Music into the Game: DDR Contest Winner Sanxion7 Speaks
05/14/2007 10:58:00 AM     PS2
“The song itself is written in a different time measure than most music. I wrote it in 6/8 time, which is quite unconventional for your generic techno.” 
A Virtual Pet Celebration – “TAMAGOTCHI: Party On!” Parties on Wii
05/11/2007 01:06:00 PM     WII
“It doesn't have a learning curve. You can pretty much pick up the Wii remote and have fun with it.”
Giving Tennis the “Hot Shots” Treatment; Associate Producer Chris Hinojosa-Miranda Talks to GamingPolo
05/09/2007 02:31:00 PM     PS2
“We feel that this sort of face-to-face four-player interactivity is true to the nature of real life tennis.”
Senior Producer Lawrence Liberty talks about D&D Tactics for the PSP
05/07/2007 09:41:00 AM     PSP
"D&D Tactics has developed its own style while still rendering a credible 3D world"
Colony Studios chats about making MMOs in today's market
05/03/2007 01:08:00 PM     PC
"Our philosophy is that we want to have the right amount of style mixed with the right amount of pizzazz, but gameplay will always trump"
Producer and Lead Designer Explain Why There’s No Escape Like Puzzle Scape
05/02/2007 10:34:00 AM     PSP
“It's a delight to see people playing the game when they find out diverse and alternative ways to solve the puzzles and perceive new and different patterns in moving the blocks.”
Cracking the Code: Producer Dorian Kieken on Building the First Code Lyoko Video Game
04/30/2007 09:22:00 AM     NDS
“Players will be able to use these codes on the Code Lyoko Web site and get exclusive content.”
Creative Director Pete Shea Discusses the Deep Possibilities of Race Driver: Create & Race
04/27/2007 11:06:00 AM     NDS
“Once your track is saved to the game card, you can race on it in other game modes including online.”
.hack//G.U. Vol. 2: Reminisce’s Localization Specialist Talks Translation, New Game Content, and Hints at Vol. 3
04/25/2007 07:25:00 AM     PS2
“We hope that this will draw players further and deeper into the world than they have before.”
The Number-One Ninja is Back in the PS2 Sequel “Naruto: Ultimate Ninja 2”
04/23/2007 10:26:00 AM     PS2
“One of the features of the game that's pretty interesting is that you can learn moves from other characters.”
Producer Kragen Lum talks about taking Tony Hawk Downhill Jam to the PS2
04/20/2007 01:08:00 PM     PS2
“The biggest draw of the title is that Tony Hawk’s Downhill Jam can be enjoyed by all players, regardless of their style of play.”
Factor 5’s Julian Eggebrecht delves into the world of Lair
04/13/2007 12:20:00 PM     PS3
“…in the end, it is all about game play.” goes one-on-one with Scarface production associate Ryan French
04/11/2007 05:22:00 PM     WII
French talks about translating the action shooter to the Wii platform
Open World Stealth Action from Pandemic’s “Saboteur”
04/11/2007 10:06:00 AM     PS3.360
“We are really taking the whole thriller and juicing it up Bruckheimer-style and allowing people to do everything they would want to do if they were a larger-than-life Saboteur.”
Defy Gravity in the Boundless PSP Puzzler “Cube”
04/09/2007 10:44:00 AM     PSP
“It is the player's goal to guide the player cube over and around platforms to the exit, dodging dangers and solving puzzles along the way.”
Striking a Chord with SingStar Pop’s Tamsin Lucas
04/03/2007 09:27:00 AM     PS2
“The whole process is pretty involved and can get quite stressful as we strive for the best tracklist possible.”
Kevin Cloud sounds off on Enemy Territory: Quake Wars
04/02/2007 09:00:00 AM     PC
id Software's Co-owner/ Creative Director shines some more light on their upcoming online FPS tour de force.
Command a Party of Warriors, Spellcasters, and Healers in the Upcoming MMO “Sword of the New World”
03/21/2007 08:55:00 AM     PC
“You are given the option to create a party of three characters to explore and conquer the world.”
PSP Gets a Nitro Boost from The Fast & The Furious
03/19/2007 08:11:00 AM     PSP
“This is another example of what we think is cool about PSP: being able to share content.” 
Pontiac Virtual NCAA Final Four Details From 2K Sports; 2006 Champion Jeremy Griswold Recaps His Big Win
03/16/2007 06:45:00 AM     360
“They'll be competing in the virtual Final Four in front of thousands of people.”
Test Your Sight in the Namco Bandai Picture/Puzzler “QuickSpot”
03/13/2007 09:14:00 AM     NDS
“The King Of All Cosmos from Katamari is in there. Taiko Drum Master, Ridge Racer, Mr. Driller, Pac-Man, and Klonoa.”
King of the Off-Road: Evolution Studios' Simon Benson tears in for a chat about MotorStorm
03/12/2007 12:22:00 PM     PS3
"MotorStorm is all about close competitive brutal off road racing, rammed with action and spectacular moments"
Bringing Tekken 5 to PS3: GamingPolo Chats with the Development Team
03/05/2007 07:52:00 AM     PS3
“We felt that we were able to present graphics that far surpassed the PS2's graphic levels.”
Gameplay HD Builds on the Growing Spectatorship of Video Games
03/02/2007 01:19:00 PM     GBA.PC.PS2.GC.360.WII.PS3.PSP.XB
“The mission for Gameplay HD is to add a new dimension to the gaming experience.”
Treyarch’s Gregory John swings in to chat about Spider-man 3: The Game
02/28/2007 10:29:00 AM     PC.PS2.PSP.NDS.PS3.WII.360
“The power of the next-generation systems meant we could infuse our huge city with incredibly fine detail”
Oscar-Nominated Composer John Debney Goes Sky High for Factor 5’s “Lair”
02/26/2007 11:33:00 AM     PS3
“At every level, at every way you turn, whatever your field of vision is, the music is going to be affected.”
All-Out Wars, Button-Mash Free? That’s the Goal of “300: March to Glory”
02/21/2007 09:01:00 AM     PSP
“It's this management of your own internal resources, combined with mastering combos and special moves to kill specific enemies, that really defines us.”
Could “The Precursors” be the First True Role-Playing First-Person Shooter?
02/16/2007 01:44:00 PM     PC.360
“Our game will be much more dynamic than a typical RPG.”
“Flipper Critters” Takes DS Pinball in a Different Direction
02/14/2007 08:44:00 AM     NDS
“We have chosen to be much more radical in our approach.”
Three’s a Charm: Trioncube’s Kristeen Kennedy Talks Blocks and Shapes
02/09/2007 08:25:00 AM     NDS
“This is kind of like the new Tetris.” 
Jehanne Rousseau delves into the RPG world of Silverfall
02/07/2007 09:59:00 AM     PC
“We wanted to create a world that was a little different than what we find in the usual fantasy worlds”
“Size Matters” for the next Ratchet & Clank
02/05/2007 09:24:00 AM     PSP
“It's so satisfying turning your opponent into a cow!”
New Skies, New Dynamics – Heatseeker is “Burnout with Planes”
01/31/2007 07:47:00 AM     PS2.PSP.WII
“When you think of the Hollywood treatment of air combat, it's almost like a car chase; twisting, turning, nose to tail, and we wanted to get that sense of excitement and fun into air combat.”

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