Recent Interviews
Take a look at Sierra’s Casino Empire with its executive producer
08/29/2002 04:14:00 PM     PC
Steve Van Horn, who is the executive producer on Casino Empire, took time to talk with GamingPolo about this single-player PC program. Casino Empire, from Sierra puts players in the driver’s seat when it comes to casino management and gaming.
Kick off the new collegiate football season with a behind-the-scenes look at EASports NCAA game
08/28/2002 09:17:00 AM     GC.PS2.XB
While some games have the luxury of 16 months or more to develop, games like NCAA Football 2003 have to have a quick turnaround time. So how do they do it? Jeffrey Luhr, producer of NCAA Football 2003, steps up under center to call the signals on EASports latest collegiate gridiron program.
Get into the Madden Football 2003 huddle with EASports producer Jeremy Strauser
08/27/2002 01:46:00 PM     PC.GBA.GC.XB.PSX.PS2
But what actually goes into creating the game, and maintaining the edge that it has. EASports Jeremy Strauser, producer of Madden NFL 2003, talked to about the latest incarnation of the fabled title.
Rev it up with Motor City’s Live Producer for a different look at this MMORPG
08/26/2002 09:26:00 AM     PC
Muscle cars versus vintage automobiles; clubs engaged in a turn war; detail shops and parts auctions – all a part of the online racing game known as Motor City Online. Jason “Trouble” Chein, MCO’s producer, took time to talk about this product.
Bioware takes us into the realm of Neverwinter Nights
08/22/2002 01:22:00 PM     PC
Rob Bartel, co-lead designer and Tom Ohle, communications associate, took time to talk with GamingPolo about Neverwinter Nights
Saitek’s Managing Director talks about the Adrenalin Wheel for the Xbox
08/15/2002 09:30:00 AM     XB
Nothing brings the realism of driving games to life more than having the right controller in hand. When it comes to PC games, players have a bevy of options to choose from – from joysticks to arcade-style controllers, gamepads, wheels and mouses.
Lost Kingdom's Atsushi Taniguchi explains how Lost Kingdoms differs from other card-based games
08/04/2002 09:37:00 AM     GC
Atsushi Taniguchi, the producer for Lost Kingdoms, talks with GamingPolo about this innovative title.
Moonbase Commander duo takes GamingPolo into the world of this turn-based strategy game
08/04/2002 09:13:00 AM     PC
Rhett Mathis and Patrick Wylie teamed up to answer question from GamingPolo about this title.
Art Institute Online President Ken Sutton talks to GamingPolo about the Game Art & Design degree program
08/01/2002 02:52:00 PM     PC
As the gaming industry continues to grow (raking in nearly as much cash as the movie industry), so will the demand for new talent.  The Art Institute Online hopes to give its students the skills they need to tackle this difficult industry, providing art and design skills with emphasis in character development, visual storytelling, game design strategy, 3D animation and texture-mapping.

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