Recent Interviews
A war is coming in “Future Tactics: The Uprising” – do you have what it takes to end it?
03/31/2004 10:15:00 AM     GC.PS2.XB
A tactical RPG for all gamers, not just the hardcore crowd.
Earth 2160 Takes Gamers to New Worlds and Thrusts Them Into a Ferocious Space Battle
03/31/2004 10:09:00 AM     PC
Executive Producer Dirk. P Hassinger talks about the destruction of our planet, and how it caused Earthlings to flee their homes.
The world of clans in online games – Part 1
03/30/2004 04:41:00 PM     PC addresses the need of players looking for a clan
Sneak, Spy and Deceive; Take Control of Sydney Bristow in “Alias”
03/30/2004 04:11:00 PM     PC.PS2.XB
Producer Patrik McCormack reveals the game’s deepest and darkest secrets.
While 2004 may be the year of the MMPs, let’s step back and revisit the world of Ultima Online
03/29/2004 11:52:00 AM     PC
“UO is different than most MMO's because it is just as much a place of being as it is a place of doing.”
Xpand Rally Brings the Thrill of Rallysport to the PC
03/24/2004 02:15:00 PM     PC
Built with a powerful engine to ensure that the graphics are comparable, if not better than their competitors, Xpand Rally is packed with gaming goodness. Just how much gaming goodness exactly?
Project Leader Swen Vincke Discusses the World of Beyond Divinity
03/24/2004 09:06:00 AM     PC
“More than anything, we are challenging them mentally”
Fight Night 2004 Will Change The Way You Play
03/23/2004 10:15:00 AM     PS2.XB
Kudo Tsunoda, executive producer of the Fight Night 2004, has given such detailed descriptions of the gameplay that I can practically feel the experience.  Read on but be warned: this interview will make you salivate like a dog at the table on Thanksgiving.
Nevrax’s David Cohen Guides of Tour of Atys, the homeworld of Saga of Ryzom
03/22/2004 12:02:00 PM     PC
“I honestly can’t think of any product as ambitious as Ryzom”
All-Star Baseball 2005 ups the ante on baseball entertainment
03/20/2004 11:27:00 AM     PS2.XB
Producer Tom Green steps away from the plate to chat with GamingPolo about the latest installment in the All-Star Baseball series.
Go on a compelling, story-driven journey in “Aura: Fate of the Ages”
03/20/2004 11:12:00 AM     PC
To get the word on Aura, its gameplay, and all that it has to offer, GamingPolo Online sat down with Streko-Graphic, Inc.’s President (Nartovich Sergey), and Team Leader (Nartovich Andrei).
Explore the Core of the Dragon Empires Combat System with Codemasters' Peter Tyson
03/19/2004 01:37:00 PM     PC
“Clans provide community, friends and someone to watch your back!”
GameBay Works to Bring Back the World of Era Online
03/17/2004 02:09:00 PM     PC
“I think a good community makes an outstanding MMP”
Music Artist Tom Salta lends tracks to “RalliSport Challenge 2” and “Street Racing Syndicate”
03/12/2004 01:22:00 PM     PS2.XB
“I’m incredibly inspired by the imagery of video games and I wanted that to be a significant part of the record.”
The 2004 Game Developers Conference brings developers together to make the industry better
03/10/2004 11:45:00 AM     PC.GBA.PS2.GC.XB
“The free exchange of ideas is what enables evolution in games to occur at such an exponential pace, providing the average gamer with incredible advances in gameplay.”
The Seven Samurai inspires new action/fighting game, “Seven Samurai 20XX”
03/10/2004 09:31:00 AM     PS2
Sammy takes the thrill of the film to PS2.  Brian Glazebrook and Joon Hwang tell us how they did it.
ArenaNet’s Gaile Gray Conducts of Quick Tour Into the World of Guild Wars
03/09/2004 11:19:00 AM     PC
“Our primary design goal with Guild Wars is to create a game that provides meaningful competition.”
The War Continues in Battlefield Vietnam
03/08/2004 09:07:00 PM     PC
Battlefield Vietnam is headed to the PC later this month.  In order to celebrate the game’s release, we had a bloody-good conversation with Reid Schneider, producer of this upcoming war game.
Build and Command Your Own Ships in “Naval Ops: Commander”
03/08/2004 07:32:00 PM     PS2
“With over 1,000 parts in all, there are more ship components than the original Warship Gunner.”
Enter the Dugout of MVP Baseball 2004 with EA Sports Producers - Part 2
03/05/2004 04:43:00 PM     PC.GC.XB.PS2
“We are very proud of this game and believe that users will have a fun and authentic baseball experience with every game.”
Motocross Madness Hits Xbox and PS2 – “MTX: Mototrax” is Here!
03/04/2004 02:59:00 PM     PS2.XB
It looks cool, it sounds cool, and knowing Activision’s history it’s bound to be cool.  But what exactly can extreme sports fans expect from this stunt racer?
Slam ‘N’ Jam and Dunk That Punk – NBA Ballers is Blasting Onto the Court
03/04/2004 09:47:00 AM     PS2.XB
“From the outset we wanted to make sure that the single player experience in NBA Ballers supplied at least 30 hours worth of valuable gameplay for the average player.”
Trap or Be Trapped in Traps of Darkness
03/03/2004 09:15:00 AM     PC
Here’s an interesting concept – a game where you use traps to defeat your enemies, not guns!
“Alice,” “Area 51” and “Tabula Rasa” composer Chris Vrenna speaks to GP About his upcoming projects
03/02/2004 03:50:00 PM     PC.PS2.XB
When it comes to immersive game music, Chris Vrenna is the man.  GamingPolo talks with the man behind many stellar game soundtracks, including American McGee’s Alice.
Enter the World of Ashen Empires With TKO’s Technical Designer and Development Director
03/02/2004 11:44:00 AM     PC
“We realize that content has to evolve as the player base matures.”
Lineage II’s Lead Designer Offers a Tour of Pending MMP Title
03/01/2004 02:34:00 PM     PC
“The key factors that differentiate Lineage II from other MMORPGs are its combat, political, economic and ethical systems”
Juniper Research Responds to PSP Delay; Comments on the Success of the Industry
03/01/2004 09:04:00 AM     PSX.GBA.PS2.PSP.PC
“I do think that Nintendo will lose some of its monopoly in this area, but it’s been too popular for too long to lose total control.”
Gear Up To Enter the Stealthy World of Tom Clancy’s Ghost Recon with Producer Vincent Greco
03/01/2004 07:49:00 AM     PS2.NG
“The Tom Clancy novels are all about realism and Ubisoft’s Clancy games mirror that realism”

Archived Interviews
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