Recent Interviews
“RalliSport Challenge 2” Races to Xbox with New Features, Enhanced Gameplay, and More!
04/30/2004 02:21:00 PM     XB
To celebrate the game’s release, we got in our cars and had a race with RalliSport Challenge 2’s producer, Karl Magnus Troedsson.  The race was over quickly – he drove a Porsche, all we had was a Ford Focus, a Dodge Ram, and a VW Beetle.  Not even a Hemi could have saved us…
Tactical Combat and an Ongoing Online Experience are the focus of “Ground Control II”
04/30/2004 08:37:00 AM     PC
Obviously the first thing you’ll notice is the game’s gorgeous graphics, but get this: the developers don’t want it to play like a traditional RTS.  Their focus is tactical combat, not resource management.  As if that wasn’t intriguing enough, they’ve also developed a unique system that will allow online players to enter a game at any time.  How does this work?  How is it possible?  Lead designer Henrik Sebring explains.
Roller Coaster Twists + Fast Racing Action = “TrackMania”
04/29/2004 09:23:00 AM     PC
Racing maniacs, start your engines for one of the hottest PC racers of the year.
Transformers Morphs into a Grown-up Shooter Title on the PS2
04/26/2004 12:28:00 PM     PS2
“The term ‘shooter’ is a little limiting for this title …”
Do you have what it takes to be the Ultimate Fighting Champion? Find out in UFC: Sudden Impact
04/23/2004 09:52:00 AM     PS2
The latest game to envelope the competition is UFC: Sudden Impact.  Screenshots show off more graphical detail than ever before, as well as a character select screen that includes more playable fighters.  Wanting to know more about the fighters and their styles, we sat down to chat with the game’s creators – Kaoru Koda (Producer, Take 2 Licensing), Brian Etheridge (Assistant Producer, Take 2 Licensing), and Ryota Hayashi (Director of Development, Opus).
Over a Dozen Races Fight to the Death in “Warlords Battlecry III”
04/23/2004 09:03:00 AM     PC
Lead Designer Steve Fawkner talks creatures, spell-casting, gameplay systems, and more.
GamingPolo Online Chats With Composer Andy Brick
04/21/2004 09:12:00 PM     PC
“We managed to fill a historic concert hall with young people who came to hear orchestral music.  That's truly something amazing and very special.” 
MLB SlugFest Gets “Loaded” With More Arcade Action
04/19/2004 09:00:00 PM     PS2.XB
“We've loaded up this version of SlugFest with all of the fantastic over-the-top features that the fans know and love.”
Samurai Warriors Brings The Battles Of Feudal Japan Into Your Home
04/16/2004 09:40:00 PM     PS2
“During the samurai era, the all-out battles involved thousands of troops spread over large pieces of land with varying terrain. The game's battlefields are expansive and depict those environments well.”
Spy Fiction Conference Call Reveals More Exciting Details
04/16/2004 02:16:00 PM     PS2
If you’ve ever wanted to assume the identity of another human…
Everyone’s Favorite Animated Ogre Is Back In “Shrek 2”
04/14/2004 12:31:00 PM     PC.GBA.PS2.GC.XB
Developed by Luxoflux, the creators of True Crime: The Streets of LA.
Game Boy Advance gets pushed to the limits; “DeltaAdvance Engine” leads the way for new FPS
04/09/2004 01:19:00 PM     GBA
Talos Interactive’s Dr. Robert Templeman (Lead Programmer) and Max Meltzer (Producer) provide answers in this exciting interview.  They talk about the engine’s development, its capabilities, and even comment on the PSP…
Delve into the world of Mega City One with Rebellion’s Kristien Wendt
04/08/2004 10:38:00 AM     PC.GC.PS2.XB
“Dredd’s universe lent itself perfectly to a FPS setting”
Don’t Turn Out The Lights! “Siren” Unleashes a New Horror For PlayStation 2
04/08/2004 10:22:00 AM     PS2
“What makes this game so exciting, and scary, and different is that you really DO experience what it is like to be scared. Heart-pounding scared. Hold-your-breath scared. Keep-the-lights-on-and-don't-play-alone scared.”
Mind Control, Telekinesis and More; It’s Mind Over Matter in “Psi-Ops: The Mindgate Conspiracy”
04/07/2004 08:36:00 AM     PS2.XB
Project Leader Brian Eddy erases our memories and replaces them with new info on Midway’s highly anticipated action-thriller.
Take a Trip Back In Time – “Space Raiders” Revives the Classic Gameplay of Space Invaders
04/06/2004 09:36:00 PM     GC
“The change is mostly in the visuals. The look is totally new, but the gameplay is very close to the addictive original.” 
“Solid” Gameplay Concepts and Espionage Tactics Make Spy Fiction One to Watch
04/02/2004 09:56:00 AM     PS2
“Stealth-Action games used to be just about sneaking around; Spy Fiction keeps that, but also puts the action back into Stealth-Action.”

Archived Interviews
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