Recent Interviews
Gish is a different kind of hero battling to save the one it loves
05/28/2004 01:43:00 PM     PC
"I think indie developers should focus on taking the risks that other developers can't afford to take"
Game Designer Sheri Graner Ray Talks to GamingPolo about Quality, the Industry, and the Changes that need to be made
05/28/2004 01:01:00 PM     PC.GBA.PS2.GC.XB
“I can't imagine wanting to come work in the game industry after spending a couple of hours with Mavis Beacon Teaches Typing.”
“Starcraft Ghost” and “Dead Rush” Composer Chats With GamingPolo Online
05/25/2004 02:19:00 PM     PC.GC.PS2.XB
He talked about his work on Shark Tale, Starcraft Ghost and Dead Rush.  He also told us what it was like to work on Shrek 2, along with other projects that have been completed.
Producer Lorne Asuncion steps up to the medal platform for a look at Athens 2004
05/20/2004 03:56:00 PM     PS2
“Come on, who wouldn't want to get their hands on one of those coveted medals?”
Once an Xbox Tech Demo – Now a Full-Fledged Game “Malice” Breathes Life with Action and Adventure
05/19/2004 09:22:00 AM     PS2.XB
Producer Andy Pang gives us the scoop on this illusive, long-anticipated game.
O~3 Entertainment Seeks Indie Developers to Provide New and Exciting Gameplay Experiences
05/18/2004 09:34:00 AM     PC.GC.PS2.XB
Founded by Bill Gardner, O~3 is dedicated to publishing games that are both fun and innovative.
Microsoft’s Dean Lester addresses the future of gaming on the Windows platform
05/17/2004 12:59:00 PM     PC
"We are absolutely committed to the platform."
Game Legend Martin Hollis Talks About His New Game, “Funkydilla”
05/08/2004 11:20:00 AM     GC
The man behind Golden Eye 007 and Perfect Dark is back with an entirely new take on gaming’s newest genre.
A New Experience for a New Generation; “Powerdrome” Races Back To Gaming
05/06/2004 06:57:00 PM     PS2.XB
Michael Powell (now the Studio Head of Argonaut Sheffield and Executive Producer of Powerdrome) was once again at the helm of the project, so you can be sure that just as much hard work and dedication was devoted to the new Powerdrome.
Create Intricate Strategies and Besiege the Enemy in Besieger
05/04/2004 05:08:00 PM     PC
Players can build and train enormous armies in this promising real-time strategy game.  Internal Producer Pavel Grodek tells us how it’s done.
Halo-Inspired Controls and Unique Gameplay Elements in “Darkwatch”
05/03/2004 11:57:00 AM     PS2.XB
Developed internally at Sammy Studios, Darkwatch is quickly becoming one of the most anticipated shooters of the year.

Archived Interviews
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