Recent Interviews
Dragon Empires Samantha Russell Talks About the Role of a Community Liaison Manager
07/30/2004 09:15:00 AM     PC
“A good CLM builds strong relationships with the people”
Devils May Cry when Dante Enters the World of “Shin Megami Tensei: Nocturne”
07/29/2004 09:56:00 AM     PS2
We asked Atlus’s marketing manager, Gail Salamanca, who told us: “The game will remain unchanged from the Japanese version.”
Recruiting Firm Talks to GamingPolo about the Women’s Game Conference, how to Break into the Game Industry and More
07/28/2004 04:47:00 PM     PC.GBA.GC.PS2.XB
“Encouraging women to be in the game industry means encouraging women to play video games.”
Hot Shots Golf FORE! is MORE Than Just Another Sequel
07/27/2004 06:31:00 AM     PS2
Taku Imasaki (Producer) and Maya Rogers (Assistant Producer) give us several reasons why we should kick the real thing and spend our days inside with PlayStation 2.
Give Your Thumbs a Rest – Play “Jiglit” With Your Toes!
07/22/2004 11:57:00 AM     PC
Game designer Alfie Beardsley has created a game that lets you keep your hands in your pocket.  How do you play it then?  With your toes, of course!  It’s called Jiglit
Infinium Labs’s Kathy Schoback Shares Her Gaming Wisdom
07/21/2004 06:04:00 AM     PC
“At least once a month, buy and play a game that you wouldn't ordinarily choose.  You'd probably be pleasantly surprised, and you'd also be supporting creativity from unexpected places.”
Producer David Woldman takes us on a tour of the Tiger Woods 2005 PGA title from EA Sports
07/19/2004 06:18:00 PM     PC.GC.XB.PS2
“In Tiger Woods PGA TOUR 2005 we try to create a great entertainment experience, more than just a great sports game.”
“King Arthur” and “Rise of the Kasai” Composer chats with GamingPolo Online
07/19/2004 11:00:00 AM     GBA.GC.PS2.XB
We score an interview with Rod Abernethy of Rednote Audio, the composer behind The Hobbit, Wars & Warriors: Joan of Arc, and The Sims: Bustin’ Out.
NCsoft’s Jon Van Caneghem talks about the MMP genre
07/16/2004 11:53:00 AM     PC
“My design philosophy has always been technology first then game play then story”
Breakaway From Reality and Slapshot Online with “NHL 2005”
07/15/2004 05:14:00 PM     PC.GC.PS2.XB
“Before NHL 2005 is finished, we are already looking at what we think NHL 2006 should be.”
Battle Enemy Planes, Win Vicious Dogfights and Take Control of the Sky – “Heroes of the Pacific” Takes Flight This Winter
07/14/2004 05:22:00 PM     PC.PS2.XB
“We wanted to create an experience that "felt" right…not necessarily realistic or over-the-top, but an experience that just sucked you in with a lot of fun action and a rich historical setting that's well represented.”
Author R.A. Salvatore talks about EQ, and the proposed series of books founded in Norrath
07/14/2004 01:27:00 PM     PC
“I'm strictly a wizard BOOM-BOOMer.  I like the big, splashy, kill 'em dead spells.”
Slice and Dice Real Opponents in “Iron Phoenix” Xbox Live’s First 16-Player Fighting Game
07/12/2004 03:30:00 PM     XB
New Shots and New Info Inside!
“D-Day” Puts the Pain of War into Real-Time Strategy
07/09/2004 04:47:00 AM     PC
From the makers of Desert Rats vs. Afrika Korps, D-Day is set to drop an explosion of entertainment.
Terraform Land, Build New Structures and Transform Attack Units in “Perimeter”
07/08/2004 04:03:00 PM     PS2.PC
Perimeter lets you manipulate the world by using its energy to “terraform” the environment.  You can transform vehicles as well.  What’s the purpose?  How does it work?  And how does it differ from other real-time strategy games?  K-D Labs explains.
Flat-Out Carnage and Full-Throttle Destruction – “FlatOut” Takes Car Crashing to New Heights
07/03/2004 11:35:00 PM     PC.PS2.XB
Executive Producer Alan Bunker goes over the damage, gives us a hefty repair bill, and warns us of an increase in our insurance payment…
D.W. Bradley offers a glimpse into the world of Dungeon Lords
07/02/2004 12:18:00 PM     PC
“Each player’s character will ultimately be a unique hero of their own creation”
Want True 3D Gaming Without the Heavy Goggles? Trinigy and SeeReal Ready to Innovate With New Monitor Technology
07/01/2004 09:05:00 AM     PC.GC.PS2.XB
“The hallways of Quake extend themselves into the monitor and it appears as if your computer screen was 100 feet deep – and your enemies seem to grab at you, just inches from your face.”

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