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Legendary Warrior Gets Miniaturized in “Tin Soldiers: Alexander the Great”
10/31/2004 09:08:00 PM     PC
“Surprisingly, ancient battles tended to be rather bloodless affairs with a small number of deaths relative to the size of the armies. Our battles are much bloodier!”
Migraine Headaches Getting You Down? Don’t Take Aspirin – Play “Painkiller: Battle out of Hell” and Call Me in the Morning
10/29/2004 11:42:00 AM     PC
“The next generation of games will have gameplay and storylines interwoven really closely.”
Headshots, Wall Kicks and Weapons Galore – Ghost in the Shell: Stand Alone Complex brings Action to PlayStation 2
10/28/2004 01:40:00 PM     PS2
This week GamingPolo Online got one last chance to talk with Bandai about their exciting action-shooter before it’s unleashed.
Star Sonata’s Adam Miller conducts a tour of the MMO space title
10/26/2004 03:30:00 PM     PC
“We designed Star Sonata out of a nostalgic childhood dream of space adventure”
Designer, Artist, Author, Teacher, Researcher – Celia Pearce has done it all.
10/25/2004 11:55:00 AM     PC.GBA.GC.PS2.XB
“I still can't believe it when I walk into game studios and see one woman for every hundred men."
Think You Have What it Takes to Save the NHL? Test Your Management Skills in NHL: Eastside Hockey Manager
10/23/2004 10:20:00 AM     PC
“We have a character on our packaging that perfectly reflects what our aim is with our games – the player of the game is the star of it.”
A War is Starting in the Pacific – Weather the Storm and Command the Skies in “Pacific Storm”
10/22/2004 10:31:00 AM     PC
Sergey Titarenko, Project Manager at Lesta Studio, explains why this is game is “not just an RTS.”
Planet Computers CEO talks about building machines for gamers
10/15/2004 12:56:00 PM     PC
”We are striving to gave the avid gamer a system that works with his current inventory of games and what is to come 2 – 3 years from now.”
Producer Scott Langteau talks about developing Call of Duty into an entirely new game for console gamers
10/14/2004 01:21:00 PM     PC.GC.XB.PS2
“All of the missions, characters, and levels are entirely new, created ground-up for the console”
Dark and Light’s Stephane Quilichini Discusses Changes for MMO Title
10/13/2004 09:16:00 AM     PC
“DnL development did not stop, but we did need to validate our new planning before the announcement to our community”
Mythic’s Matt Firor talks about DAoC as a whole, and the upcoming Catacombs expansion
10/01/2004 03:34:00 PM     PC
“…in one swoop we’ve gone through and made it all more compelling”


Archived Interviews
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2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
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2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec