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MindSurge’s Clyde Bielss goes behind the scenes of FreeWorld
11/30/2004 12:25:00 PM     PC
This is a game "Built By Gamers For Gamers."
Will GoldenEye: Rogue Agent be the Return of a Nintendo 64 Classic or The Birth of a New Legacy?
11/29/2004 09:55:00 AM     GC.PS2.XB
“We knew the expectations would be high and comparisons would be made if we didn't deliver something that could live up to that legacy.”
Don’t Blink! The Undead Are Watching You in Sammy’s New Western Thriller “Darkwatch”
11/26/2004 02:11:00 PM     PS2.XB
“Darkwatch gives us the opportunity to create a secret society that has technology that goes beyond their timeframe.”
Why Learn to Type With Mavis Beacon When You Could Learn Game Design With Second Life?
11/22/2004 10:27:00 AM     PC
“We've had classes in architecture, urban planning, and game design.  People who were studying virtual worlds.”
Giants Take Over the World, Be the One to Save it in “Godzilla: Save the Earth”
11/18/2004 04:16:00 PM     PS2.XB
“One of the things we're most proud of with Godzilla: Save the Earth is the variety of strategies created by our monster attributes.”
Monolith’s Toby Ragaini breaks the code on The Matrix Online MMO world
11/17/2004 05:24:00 PM     PC
“We want to earn long-term, satisfied customers, so we're making a great MMO - that happens to be based on the Matrix”
Prince of Persia: Warrior Within’s Yannis Mallat talks about upcoming title during an open chat in an online room
11/16/2004 03:16:00 PM     PC.PS2.GC.XB
“It’s the same world we are talking about, but we are showing you a different angle/perspective.”
SPECNAZ: Project Wolf Gives Players a Different Perspective on War
11/15/2004 09:55:00 AM     PC
“I think that the 'WOW' effect doesn't need technology but especially good gameplay.”
Will Iron Phoenix be the Fighting Genre’s Answer to Halo?
11/12/2004 01:07:00 PM     XB
“You really have to coordinate with your teammates.”
One Ring to Rule Them All and One Game To Bind All Gamers – The Lord of the Rings: The Third Age Continues Peter Jackson’s Epic Journey
11/12/2004 12:42:00 PM     GBA.XB.PS2.GC
“We expect the core gameplay to be at least 30 – 40 hours long… and that would be pushing through the levels as fast as possible.”
Take a Walk on the Dragon Side and Fly to New Heights in Spyro A Hero’s Tail
11/11/2004 10:29:00 AM     PS2.XB.GC
“Spyro has a new and improved Horn Dive attack which he uses to destroy specially targeted objects and enemies.”
Get More For Less – SACRED Plus Gives Current Fans New Extras; Gives New Fans a Reason to Rejoice
11/10/2004 08:07:00 AM     PC
“The best part was that we were in the enviable position of being able to offer this update for FREE (as a download) to existing SACRED gamers.”
The URBZ’s Mike Perry visits the new city world of The Sims
11/05/2004 03:56:00 PM     GBA.PS2.NDS.XB.GC
“Urbz are all about style and reputation, which is all new to The Sims.”
Vampire: Troika’s Leonard Boyarsky talks about developing Vampire: The Masquerade - Bloodlines
11/03/2004 02:56:00 PM     PC
“We took a circuitous route and amazingly we ended up where we wanted to be when we started the game”
Shiver Me Timbers! Atari and Firaxis Evolve a Classic in “Sid Meier’s Pirates!”
11/03/2004 12:52:00 PM     PC
“Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for.” Sid Meier
Designer Jonathan LeCraft talks about UO’s Samurai Empire expansion
11/02/2004 01:39:00 PM     PC
“I think my favorite aspect of Samurai Empire is how well it fits into our existing game.”
Richard Garriott discusses Tabula Rasa – Part 2
11/01/2004 02:10:00 PM     PC
Legendary game designer talks his next massively multiplayer project
Nippon Ichi Discusses What it Was Like to Develop The Spiritual Successor to Disgaea – “Phantom Brave”
11/01/2004 09:23:00 AM     PS2
“With a grid-less game system, players are allowed to move about freely on the map, which opens a new array of opportunities for battle tactics and strategies.”


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