Recent Interviews
Tom Salta Puts the Fear in “Cold Fear”
03/29/2005 05:50:00 PM     PC.PS2.XB
“I was inspired by the setting of the game and all the various elements they wanted to incorporate into the music.” 
Launching PSP: Game Rush’s Frederick Jones On Hardware, Software, and the Nintendo DS
03/24/2005 12:23:00 PM     PSP
We spoke to Frederick just before the launch to see where Game Rush stands, how the games are selling, what the future holds, and more.
Inon Zur Gets Musical with GamingPolo Online
03/23/2005 08:32:00 AM     PC.PSP.XB.PS2
“When there is no music for a while, and then the music suddenly kicks in, it has a very strong effect, much more than if it was there all the time.”
Imaginary Numbers’ CEO Luke Carruthers opens up the world of Tactica Online
03/22/2005 09:39:00 AM     PC
Luke Carruthers, CEO of Imaginary Numbers, talked about Tactica Online with
Become a Skilled Warrior, a Diplomat and an Economist in Cossacks II: Napoleonic Wars
03/16/2005 05:07:00 PM     PC
“Cossacks II is more than just throwing units on the battlefield and hoping for the best outcome by massing them in a random fashion like most RTS titles.”
PlanetWide’s Chip Bumgardner discusses Risk Your Life: Path to Emperor
03/14/2005 12:57:00 AM     PC
“We will be hosting MANY events in the game”
Swordfish’s Julian Widdows sheds some light on the PS2 title Cold Winter
03/11/2005 02:30:00 PM     PS2
“Making a narrative driven first-person shooter using this level of technology has been a real challenge…”
Making a successful MMO: Perspective of a Developer
03/10/2005 08:05:00 AM     PC
Find out what it takes to make it in the world of MMO’s from the perspective of Funcom, developers of the reknowned title Anarchy Online.
Major John Plaster talks about bring the realism of the Vietnam War to Elite Warriors: Vietnam
03/09/2005 02:22:00 PM     PC
“…we had surprisingly free reign in the design of this game.”
Development team conducts a tour of the new MMO world of Irth Online
03/08/2005 06:17:00 PM     PC
“Unlike most other games, there are no class-based skills so players will not be forced to define their character within unrealistic parameters set by restrictive conditions.”
Activision’s Doug Heder talks about the PSP version of THUG 2 Remix
03/04/2005 12:56:00 PM     PSP
“We wanted to give the player, the consumer, something new – something that the PS2, or the Xbox or the GameCube versions didn’t have” 
SOE-Seattle’s Matt Wilson talks about the state of MMOs
03/03/2005 03:52:00 PM     PC
“In my opinion, a good MMO is one that a player effortlessly enters (no thoughtless plopping you in the world without a clue) and can then explore with a variety of rewarding approaches.”
NetDevil’s Scott Brown maps out the progress on Auto Assault
03/01/2005 02:11:00 PM     PC
“Much of our design caters to the casual gamer.”

Archived Interviews
2007:   Jan   Feb   Mar   Apr   May   Jun   Jul
2006:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2005:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2004:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec