Recent Interviews
SCEA’s Jack Tretton talks about Sony’s commitment to creating exceptional and innovative first-party sports titles
04/24/2005 11:08:00 AM     PS2.PSP
“…our long-term dedication and commitment to sports titles is alive and well, and probably greater than it’s ever been”
A’s all-star third baseman Eric Chavez takes time to talk about gaming
04/24/2005 10:11:00 AM     PS2.PSP
Ballplayer does motion-capture work for Sony’s 989 MLB team
Turbine designers reveal some of the foundations of Dungeons & Dragons Online
04/19/2005 02:05:00 PM     PC
“…just the fact that it’s Dungeons & Dragons is a geek dream come true”
Winifred Phillips Discusses Her Journey to Composing the Music for God of War
04/15/2005 05:18:00 PM     PS2
“God of War is angry, brutal and merciless – which is why it is so striking how human it all feels.”
Naughty Dog’s creative director talks about Jak X: Combat Racing
04/14/2005 03:03:00 PM     PS2
“Jak is the hero you want to be and Daxter is the hero you are afraid you are”
Engage Yourself in the Next N-Gage Racer, “System Rush”
04/13/2005 07:10:00 AM     NG
“We worked with both versions of the N-Gage while developing this game because we wanted to ensure that the game plays equally well on both devices.”
Sucker Punch’s Dev Madan shares some thoughts on the Sly franchise and Sly 3
04/12/2005 05:41:00 PM     PS2
“Ultimately the designers, whenever they work on this, it has to be fun”
Seven Kingdoms’ Steve Fawkner sets his sights on Conquest
04/08/2005 02:28:00 PM     PC
“It plays at a nice fast pace, removes a bunch of resource micromanagement and also provides the ambassadorial system to enable all manner of new strategies.”
NubyTech’s Wei Houng talks about the business of videogame peripherals
04/07/2005 03:14:00 PM     PC.GC.XB.PS2
“Our goal is to give gamers more than just another piece of equipment to play their videogames, but rather to enhance the total gaming experience itself…”
N-Gage Gets an Aftershock – WWE Aftershock
04/06/2005 09:24:00 AM     NG.MB
“We were able to tailor the game's feature set, controls and visuals specifically for the N-Gage, without the compromises required of a multi-platform game.”

Archived Interviews
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