Recent Interviews
Conducting the Future: Jade Empire Composer Jack Wall Makes “Video Games Live” a Reality
06/30/2005 08:53:00 AM     PC.GC.XB.PS2
“We want people to walk away saying, ‘Wow, I never knew games had this kind of excitement and fun and variety.’”
Forget the BFG, I’ve Got an 8-Bit Weapon That’ll Rock Your World
06/29/2005 07:30:00 AM     PC.GBA.PS2.GC.PSP.360.NDS.XB
8-Bit Weapon answers the question, “What would happen if someone combined live music with the vintage tunes of classic video games?”
Enter the world of light and entertaining online racing with Cartoon Racer
06/28/2005 10:21:00 AM     PC
“ … a player doesn’t have to spend a large amount of time and work to get to a stage where they can enjoy the game”
Video Games Live Dares to Redefine Interactive Entertainment, Part 2
06/27/2005 10:26:00 AM     PC.GC.PS2.XB.PSP
Game composer Tommy Tallarico continues explaining how Video Games Live will redefine and revolutionize interactive entertainment.
You Have the Right to Remain Dead – Dead to Rights: Reckoning Explodes onto PSP
06/24/2005 01:46:00 AM     PSP
“Dead to Rights: Reckoning is a third-person action/shooter characterized by a lot of action and a lot of gunplay.”
Top Cow’s Mark Waid talks about creating a comic book based on the popular NCsoft MMO
06/21/2005 05:34:00 PM     PC
“It was a fun challenge”
Video Games Live Dares to Redefine Interactive Entertainment
06/21/2005 11:04:00 AM     PC.PS2.XB.PSP
If Video Games Live achieves half of Tommy Tallarico’s goals then it will redefine live entertainment and provide a new venue for players to enjoy their favorite games.
This Game’s Got Soul: “Spirits” Is Born on the N-Gage
06/20/2005 10:44:00 AM     NG
“The story is an important part of the experience, establishing the context and the motivations for the player.”
Art Director Damon Conn talks about bring the Fantastic Four to videogame life
06/17/2005 12:03:00 PM     GC.XB.PS2
“We packed the game full of enemies. I don’t think any fan would wanting more because there is every one we’ve touched on.”
Fuel or Fight, Deliver or Die – “Payload” Packs a Vehicular Combat Punch on N-Gage
06/16/2005 11:17:00 AM     NG
“There's intrigue and drama and even some humor.”
Logitech's Global Marketing Manager talks about keeping on the leading edge of peripheral market
06/15/2005 12:21:00 AM     XB.PC.GC.PS2
"The way we find insights is in actually going out to the community and talking to people"
Illustrator extraordinaire Greg Horn talks about his art and working in videogames
06/07/2005 09:33:00 PM     PC.XB.GC.PS2
"There is the inspiration of the art itself, and the process of creativity, and there is the deadline - I pride myself on getting stuff done on time"
From the From Paint to Polygons, Miniature to Virtual, Mage Knight Apocalypse Comes to the PC
06/03/2005 02:02:00 PM     PC
“There are no levels in this game and you don't gain experience points by killing monsters.  Instead, you raise your stats through the act of killing monsters.”
Microsoft’s J Allard discusses the future of Xbox gaming
06/02/2005 04:12:00 PM     PC.360.XB
“You are going to see a lot more in terms of dynamic physics, dynamic modeling, and the impact that the user leaves on the world to make the world feel more vibrant”
One Life, 80 Levels – “Mile High Pinball” Goes Above and Beyond Its Spiritual Predecessors
06/02/2005 10:14:00 AM     NG
“The idea behind it was to create a casual game that'll appeal to both men and women, younger gamers and older gamers.”
HOPE connects teens in Johns Hopkins dialysis unit to world of online gaming
06/01/2005 02:26:00 PM     PC.PS2.XB
“The overall vision for HOPE is to be the first high-speed inter-hospital gaming network in the country”

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