Recent Interviews
Kuju’s Tancred Dyke-Wells explores the world of Battalion Wars
09/30/2005 01:42:00 PM     GC
“Battalion Wars is genuinely a unique gaming experience.”
Irwin Chen, Associate Producer of GUN, talks about this upcoming Shooter
09/29/2005 02:35:00 PM     PC.GC.XB.PS2.360
"Combat in GUN is brutal and fast paced. Pump some lead into the knee of your foe and watch him stagger and collapse before putting your final shot between his eyes."
Playing Mind Games: “Neuro” Explores the Power of the Brain
09/28/2005 05:10:00 PM     PC
“The time comes when he understands that in a world where everything is bought and sold, where people are killed for monetary profit, police and courts are bribed easily, he has to fight for justice.”
“The Nightmare Before Christmas” Art Director Deane Taylor Returns for Oogie’s Revenge
09/27/2005 09:25:00 AM     PS2.XB
“The biggest challenge is to hold back. Because you do have the ability to do anything...the tendency is to do it.”
Blitzkrieg 2 Vies for the Title of Most Historically Accurate WWII Strategy Game
09/26/2005 02:27:00 PM     PC
“In Blitzkrieg 2, nighttime is a time of deadly clashes with ambushes and fiery explosions that realistically illuminate the battlefield.”
Graeme Revell Answers the Call of Duty; Writes Music For Both Sequels
09/23/2005 10:01:00 AM     PC.GC.XB.PS2.360
“The action stuff is easy, but when you're dealing with specific emotions and you're not quite sure what they are it's quite difficult.”
Funcom’s Gaute Godager gives a look inside Age of Conan: Hyborian Adventures
09/22/2005 11:30:00 AM     PC
“We would do a disservice to the wonderful Hyborian universe had we not tried to immerse the players in it from day one.”
Neversoft’s Brian Bright Grinds Out a Look at Tony Hawk American Wasteland
09/21/2005 07:44:00 AM     GC.PS2.XB.360.PSP
“We always strive to keep things fresh. Fortunately the team here is full of great ideas.”
Treyarch’s Christian Busic talks about Call of Duty 2: Big Red One
09/19/2005 01:12:00 PM     GC.PS2.XB
“At the heart of Call of Duty 2: Big Red One is the Call of Duty experience that has set the standard for WWII first-person action games since its inception on the PC”
An Age of Secrets To Be Revealed In “NIBIRU”
09/19/2005 06:57:00 AM     PC
“What is behind the whole story outside the boarders of our world is the imagination of the player.”
Turn Your Favorite Games Into Comic Books Via Planetwide’s “Comic Book Creator”
09/16/2005 07:15:00 AM     PC
“We are emphasizing video games at this time because they provide a rich source of material and community.”
SEGA’s new VP of Product Development, William Pedro, talks about the challenges ahead
09/15/2005 11:26:00 AM     PC.GBA.PS2.GC.PSP.NDS.XB
“I think the biggest challenge right now is re-inventing SEGA as a strong third-party publisher”
UFO: Aftershock Spreads its Strategic Tactics to Mobile Gaming
09/14/2005 12:14:00 PM     MB
“All the units, enemies, weapons, projects and environments, which can be seen in the mobile version, are taken from the PC version.”
Lionhead’s Adrian Moore calls ‘action’ on the making of The Movies
09/14/2005 09:54:00 AM     PC.PS2.GC.XB
“It’s fascinating to see the illusion of the movies”
Throw a Fight, Win Big – That’s Just One of The Con’s Interesting Twists
09/13/2005 07:07:00 AM     PSP
“Our approach to fighting was built mostly around making you feel like punches and kicks were actually coming at you.”
Konami’s Mr. Sasaki talks about the online fighting world of S.L.A.I.
09/12/2005 10:10:00 AM     PS2
“For combat, each player can take on easy and difficult strategies to reflect his/her preference and personality”
The Dead is Rising – “MediEvil” is Resurrected for PSP
09/09/2005 02:47:00 PM     PSP
“MediEvil Resurrection is designed and built from the ground up, but is strongly inspired by the original MediEvil's characters, levels and environments.”
Krome’s Lindsay Parmenter talks about the invasion of the Quinkan in TY the Tasmanian Tiger 3
09/08/2005 09:53:00 AM     GBA.GC.PS2.XB
“We love the look and feel of TY – it’s pretty unique – so we stayed true to that”
First a News Reporter, Now a News Maker, Matthew Carter Must Get Through His Toughest Assignment Yet: The Cold War
09/07/2005 10:21:00 AM     PC.XB
“How you get past those obstacles, and how you achieve those goals is very open-ended.”
Raven’s Dan Vondrak talks about X-Men Legends II
09/06/2005 03:10:00 PM     GC.XB.PS2
“We have so much stuff extra in the game”
Super Mario Strikers Gets “Pro”-fessional Design By Next Level Games
09/06/2005 12:01:00 AM     GC
“Super Mario Strikers combines the highlight reel elements of soccer/football with elements from the Mushroom Kingdom, all done with a North American flare.”
Treyarch’s Jonathan Zamkoff conducts a tour of Ultimate Spider-Man
09/02/2005 11:06:00 AM     GC.PS2.PC.XB
“…everything we did was to make a comic book come to life in a 3D environment”
Feudal Combat Leads to a Grand Battle: “Inuyasha” and “One Piece” Invade Our Game Consoles
09/01/2005 04:06:00 PM     GC.PS2
“We're always working hard to produce the best game we possibly can.”
Exploring a World of Virtual Mythology - Gods and Heroes
09/01/2005 09:31:00 AM     PC
Stieg Hedlund, Lead Designer for the upcoming MMO was kind enough to answer a few questions we had about the world, mythology, and character development available in Gods and Heroes.

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