Recent Interviews
A New Adventure with Old-School Gameplay; Nintendo’s “Drill Dozer” Dashes onto Game Boy Advance
02/27/2006 12:10:00 PM     GBA
“Even after you've beaten the game, you can go back and hunt down all of the treasures hidden in areas you couldn't get to before.”
Sigil’s Brad McQuaid and Jeff Butler chat about creating Vanguard: Saga of Heroes
02/24/2006 08:17:00 AM     PC
“Anything that we can shift over the client like that to save processing power on the server side, bandwidth, we are doing as much of that as possible”
Fallen Earth’s James Hettinger talks about the post-apocalyptic MMO
02/20/2006 09:30:00 AM     PC
“…the biggest development in content has been in sheer volume.”
The developers of BLACK discuss their plans to jumpstart the FPS genre
02/17/2006 09:16:00 AM     PS2.XB
BLACK is a no nonsense shooter, with excellent graphics that push current gen hardware to the absolute brink, realistic weaponry and all-out balls to the wall intensity.
Save the Universe as a Classic is Reborn – “Star Heritage 1: The Black Cobra”
02/15/2006 10:30:00 AM     PC
“We try to maintain an atmosphere of full freedom.”
Cryptic’s Matt Miller talks about the forthcoming expansion of CoV and CoH
02/13/2006 09:05:00 AM     PC
“There will be plenty of surprises and new elements that will take this game’s PvP action to another level”
“Seal of Evil” Lets YOU Decide Your Fate; Product Manager Liu Jiang Talks About This Unique Action/RPG
02/10/2006 09:21:00 AM     PC
“The game player's choice will decide the fate of Liang Hu, which will later decide the ending of the whole game.”
Take Control of the Battlefield in “Take Command: 2nd Manassas”
02/07/2006 12:15:00 PM     PC
“The affect on gameplay is that there are now real consequences to the way the player fights the battles.”
Producer Ryan Hamlyn talks about Pursuit Force
02/06/2006 11:07:00 AM     PSP
“We also wanted to be sure to have at least a couple ‘Oh crap – that was freakin’ awesome! Did you see that?!’ moments.”
Syphon Filter’s John Garvin talks about the newest adventure, coming soon to a PSP near you
02/03/2006 09:02:00 AM     PSP
“The game engine was prototyped on the PS2 so we always had the expectation that the PSP could do great things in terms of graphics and sound, and we were right.”

Archived Interviews
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