Recent Interviews
Archives
GO
Searching For the Samurai Who Smells of Sunflowers? Look No Further Than “Samurai Champloo: Sidetracked”
03/30/2006 11:40:00 AM     PS2
“It's been described as a lost episode. It takes place during their journey on the way to Nagasaki.”
Producer Gavin Carter talks about the creation of Oblivion
03/28/2006 03:52:00 PM     PC.360
“The biggest challenge we always face extends from our insistence on an open-ended game design”
Isotx releases new MidEast Crisis mod update
03/28/2006 12:01:00 PM     PC
“Must haves in these kinds of mods are new interesting gameplay styles”
Farlan’s Stephane Quilichini talks about DnL as the game draws closer to release
03/27/2006 01:14:00 PM     PC
“DnL is a MMO that wants to bring total freedom to players, and wants to offer them the opportunity to create the MMO they imagine.”
“Stay Alive” Composer John Frizzell Gets Creepy With GamingPolo
03/24/2006 10:29:00 AM     PC.GC.PS2.PSP.NDS.XB.360
“In a horror film you're dealing with a simple emotion like fear, so the complexity – the challenge – isn't the emotion, it's the duration, the pace of the film, the density of the music, the number of physical notes that are in the score.”
dSonic Tells GamingPolo What it Takes to “Sound” Like a Winner
03/22/2006 08:35:00 AM     PC.XB.360
“We believe that when audio, visuals and gameplay are all tied into one another that all three become much stronger.”
“Scratches” Designer and Programmer Agustin Cordes Warns Us: We Are Not Alone
03/15/2006 08:58:00 AM     PC
“You will eventually find out the source of the scratches, oh yes you will. Just make sure that you leave the nearest door open in case you need to run.”
NetDevil’s Scott Brown talks about in-game client-base voice chat in Auto Assault
03/13/2006 07:42:00 AM     PC
“We realized that with the super-fast combat pacing in Auto Assault standard text chat would not work very well”
Blade’s Debs Jones chats about The Hustle: Detroit Streets
03/06/2006 03:50:00 PM     PS2.XB.PSP
“At various points of progression, the player’s avatar is mugged, arrested, the witness to two brutal killings not to mention rescuing the girl and killing the bad guy – all in a day’s work.”
Change History; Manipulate Time in “TimeShift” – Saber Interactive CEO Matthew Karch Tells Us How
03/03/2006 10:21:00 AM     PC.XB.360
“You can blow a guy to bits and then reverse to reassemble.” 
Producer Tristan Jackson talks about EA Sports Rugby 06
03/01/2006 04:36:00 PM     PS2.XB
“Getting the AI of the players correct is what the true rugby fans watch for.”


Archived Interviews
2007:   Jan   Feb   Mar   Apr   May   Jun   Jul
2006:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2005:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2004:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec