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GFI’s Nickolay Demchenko provides the details about Officers
07/31/2006 09:01:00 AM     PC
“Officers underwent many changes if compared to its initial concept”
Switch Between RTS and FPS Gameplay Styles in “Field Ops”
07/28/2006 09:07:00 AM     PC
“I think we have a good balance between the freedom of shooting, and the strategically master plans.”
Project Manager Max Tumin provides details on Jagged Alliance 3D
07/26/2006 09:16:00 AM     PC
“… we have tried to do our best to expand tactical opportunities without reworking the original stuff.”
Atlus USA gears up for an epic RPG adventure on the DS called Deep Labyrinth
07/24/2006 10:48:00 AM     NDS
“… the key ingredient is the level of immersion, and the gameplay is very immersive.”
Atlus USA’s Zach Meston conducts a tour of Summon Night: Swordcraft Story
07/21/2006 08:52:00 AM     GBA
“If you can get through the first hour or two, you’ll be completely sucked in and totally unable to escape.”
Madden 07 executive producer talks about the next iteration of a legendary franchise
07/18/2006 08:01:00 AM     PC.GC.PS2.GBA.XB.PSP.PS3.WII.360.NDS
“We have ourselves as competition and the gaming community makes sure to push us pretty hard as well”
“WarPath” Takes You to a Shooter Sanctuary
07/14/2006 03:44:00 PM     PC.XB
“Based on the Unreal Engine with Havoc Physics, we've developed a title that focuses on three races battling for control of a virtual Eden.”
Action? Strategy? More Action? “First Battalion” Covers Its Bases; Shoots For Exemplary Excitement
07/12/2006 10:31:00 AM     PC
“We actually give all the power we possibly can to the players. Almost all buildings are destructible down to their foundations.”
Mercury Meltdown to Provide a More Puzzling Experience
07/05/2006 11:48:00 AM     PSP
“It was important for us that those familiar with the original game could still find a new challenge.”


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