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The Ultimate Ninja Goes 3D in the Action/Brawler “NARUTO: Uzumaki Chronicles”
09/29/2006 09:36:00 AM     PS2
“You can summon a whole bunch of Narutos to help you clear out a whole bunch of enemies at once.”
More Multiplayer Details for “Mage Knight Apocalypse”
09/25/2006 10:23:00 AM     PC
“We wanted multiplayer to be a cooperative experience.”
Warhammer has the “Mark” of Chaos; Massive Strategy Game Favors Action Over Resource Management
09/22/2006 11:17:00 AM     PC
“We wanted to add tactics that you haven't really seen in RTS games.”
Can Destruction Be Silent? Find Out in “Silent Heroes”
09/21/2006 09:59:00 AM     PC
“The game has a realistic system of destruction.”
Activision’s Sammy Nouriani talks about Call of Duty 3
09/21/2006 09:29:00 AM     PS2.XB.360.WII.PS3
“The story line of Call of Duty 3 focuses on the Normandy Breakout campaign”
Anticipation Rises as New Details Are Revealed for the “Offline” MMORPG – .hack//G.U.
09/20/2006 08:06:00 AM     PS2
“Think of it as an action game with RPG elements.”
Designer John Calhoun talks about EA’s The Godfather
09/19/2006 09:11:00 AM     PSP.360
“The secret, I think, is to make a game that fulfills the majority of everyone’s expectations, while still delivering a unique and entertaining play experience”
Choose the Length and Style of Battles in “Europa Universalis III”
09/18/2006 11:34:00 AM     PC
“A late game start is ideal for those players who want to finish a game in a single evening.”
Insomniac’s Drew Murray talks about Resistance: Fall of Man for the PS3
09/15/2006 08:54:00 AM     PS3
“… the biggest challenge was probably working on battlefields”
Namco and the G-Mode Alliance
09/14/2006 07:30:00 AM     MB
GamingPolo sits down with Namco Networks' VP of sales and marketing Scott Rubin to discuss the new partnership with G-Mode
Multiple Dimensions Unfold in “Perimeter: Emperor’s Testament”
09/13/2006 10:19:00 AM     PC
“Psychoacoustics in our case means controlling the listener's mood by the track's rhythmic pattern designed in a certain way.”
Ford’s Mark Bentley Talks Licensing; Explains How Cars Get Into Games
09/11/2006 10:41:00 AM     PC.GC.PS2.XB.PS3.360.PSP
“We're involved with all the major titles: Test Drive Unlimited, Need For Speed, Forza, Project Gotham, Gran Turismo.”
Producer Christophe Laboureau Discusses Test Drive’s “Unlimited” Possibilities
09/08/2006 11:35:00 AM     PC.PS2.360.PSP
“I was just driving on the roads, looking around, without any kind of purpose as you could in real life.”
Looking to upgrade your PC audio? Logitech’s Tim Leehane offers some things to consider for buying a new system
09/05/2006 09:47:00 AM     PC
“Logitech starts by really understanding the consumer and understanding how they are going to use the audio systems we make”
Dan Paladin of The Behemoth Talks to GamingPolo about Castle Crashers
09/05/2006 09:15:00 AM     360
GamingPolo is back with the Behemoth for an inspiring interview to warm the heart and free the mind…we also talk about their latest project.
Getting “Fast” and “Furious” With Namco Bandai’s New Racer, Part 2
09/01/2006 08:22:00 AM     PS2.PSP
“To maintain the drift you have to balance throttle and counter-steer angle. We give the players as much feedback as we could to do that.”


Archived Interviews
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2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec