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Treyarch’s Gregory John swings in to chat about Spider-man 3: The Game
02/28/2007 10:29:00 AM     PC.PS2.NDS.360.WII.PS3.PSP
“The power of the next-generation systems meant we could infuse our huge city with incredibly fine detail”
Oscar-Nominated Composer John Debney Goes Sky High for Factor 5’s “Lair”
02/26/2007 11:33:00 AM     PS3
“At every level, at every way you turn, whatever your field of vision is, the music is going to be affected.”
All-Out Wars, Button-Mash Free? That’s the Goal of “300: March to Glory”
02/21/2007 09:01:00 AM     PSP
“It's this management of your own internal resources, combined with mastering combos and special moves to kill specific enemies, that really defines us.”
Could “The Precursors” be the First True Role-Playing First-Person Shooter?
02/16/2007 01:44:00 PM     PC.360
“Our game will be much more dynamic than a typical RPG.”
“Flipper Critters” Takes DS Pinball in a Different Direction
02/14/2007 08:44:00 AM     NDS
“We have chosen to be much more radical in our approach.”
Three’s a Charm: Trioncube’s Kristeen Kennedy Talks Blocks and Shapes
02/09/2007 08:25:00 AM     NDS
“This is kind of like the new Tetris.” 
Jehanne Rousseau delves into the RPG world of Silverfall
02/07/2007 09:59:00 AM     PC
“We wanted to create a world that was a little different than what we find in the usual fantasy worlds”
“Size Matters” for the next Ratchet & Clank
02/05/2007 09:24:00 AM     PSP
“It's so satisfying turning your opponent into a cow!”


Archived Interviews
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