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TMNT Game Composers Cris Velasco and Sascha Dikiciyan Reflect on Making Turtle Music Power
05/30/2007 08:07:00 AM     PC.GBA.PS2.NDS.GC.PSP.WII.360
“We crafted it in a way that would merit listening to it even outside the game.”
Ratatouille a la Console – Heavy Iron Studios’s Lyle Hall on the Forthcoming Wii, PS3, 360, Handheld, and Current-Gen Editions
05/25/2007 10:06:00 AM     GBA.PS2.NDS.PSP.PC.360.WII.PS3
“What you see in the film you get to play and experience in the game.” 
Getting Music into the Game Part 2: DDR Contest Winner Beatdrop Speaks
05/22/2007 11:54:00 AM     PS2
“No, I wouldn't like to be a game composer. I'd rather be a game music artist.”  
Call for Heroes: Pompolic Wars Makes the Call for Third-Person Action and RPG Elements
05/21/2007 09:31:00 AM     PC.WII
“Theoretically the player doesn't need to fight against monsters, but it's hard to finish the levels without killing. Kill or be killed – that's the general rule.” 
I’ll Have My Ratatouille To Go – THQ Wireless Talks About the Game’s Mobile Outing
05/18/2007 09:11:00 AM     MB
“One of our goals here has been not necessarily to re-create a console experience as much an added experience to the whole gaming environment.” 
World-Changing Gameplay from a Game That Could Change the World – Fracture
05/15/2007 11:07:00 AM     360.PS3
“By focusing on manipulation of the terrain, we wanted to create an experience that would leave games of the past feeling static.” 
Getting Music into the Game: DDR Contest Winner Sanxion7 Speaks
05/14/2007 10:58:00 AM     PS2
“The song itself is written in a different time measure than most music. I wrote it in 6/8 time, which is quite unconventional for your generic techno.” 
A Virtual Pet Celebration – “TAMAGOTCHI: Party On!” Parties on Wii
05/11/2007 01:06:00 PM     WII
“It doesn't have a learning curve. You can pretty much pick up the Wii remote and have fun with it.”
Giving Tennis the “Hot Shots” Treatment; Associate Producer Chris Hinojosa-Miranda Talks to GamingPolo
05/09/2007 02:31:00 PM     PS2
“We feel that this sort of face-to-face four-player interactivity is true to the nature of real life tennis.”
Senior Producer Lawrence Liberty talks about D&D Tactics for the PSP
05/07/2007 09:41:00 AM     PSP
"D&D Tactics has developed its own style while still rendering a credible 3D world"
Colony Studios chats about making MMOs in today's market
05/03/2007 01:08:00 PM     PC
"Our philosophy is that we want to have the right amount of style mixed with the right amount of pizzazz, but gameplay will always trump"
Producer and Lead Designer Explain Why There’s No Escape Like Puzzle Scape
05/02/2007 10:34:00 AM     PSP
“It's a delight to see people playing the game when they find out diverse and alternative ways to solve the puzzles and perceive new and different patterns in moving the blocks.”


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