July 19, 2006
The Operational Art of War v220.127.116.11 Released
Major Update for Operational Strategy Game
Matrix Games, together with Norm Koger and the TOAD team, are pleased to announce the second official update for Norm Koger’s The Operational Art of War III, which was released one month ago. Download the new v18.104.22.168 official patch from the Matrix Games website at www.matrixgames.com and check the Games and Forum pages for more information on The Operational Art of War III.
This major update includes fourteen changes, among them a speed improvement for supply calculations which allows large scenarios to play more quickly and additional improvements to the computer opponent. Also included is a new scenario and updated briefings for the existing scenarios to note their suitability for PBEM or AI play. Fixes include an adjustment to Anti-Aircraft fire, a reduction in rout and reorganization frequency, additional sound-related fixes and a fix for event upgrade issues. It is recommended that all players upgrade to v22.214.171.124. The v126.96.36.199 update is a comprehensive update and will work on all previous versions of Norm Koger’s Operational Art of War III.
Norm Koger’s The Operational Art of War series is legendary among wargamers. A masterpiece of flexible design, it allows you to play and create any battle from the entire 20th Century of warfare and up to the modern day, with reasonable accuracy back as far as the 1850s. Originally released by TalonSoft, Matrix Games last year acquired the rights and source code to The Operational Art of War. Now, together with Norm Koger and a new design team, we bring you the definitive release of this unsurpassed operational wargame – The Operational Art of War III!
With over 130 of the best scenario designs of the last five years included in The Operational Art Of War III, along with more than 70 classic TOAW scenarios from the original series, The Operational Art of War III sets a new benchmark in operational wargaming.