Publisher: Disney Interactive
N Amer - 05/22/2007
Intl - 05/25/2007
Pirates of the Caribbean: At World's End Review
Pirates of the Caribbean: At World’s End for the Wii, doesn’t do everything wrong, but the list of rights is dreadfully short. You begin that game escaping from jail where the 2nd movie in the series begins. As a matter of fact, a lot of AWE is actually story from Dead Man’s Chest. You will “get” to play as savvy Jack, effeminate Will, and the beautiful Elizabeth, but the main arc of the game is seen through Mr. Sparrow’s eyes. The story will take you all over the world of Pirates and face you up against a relentless (and seemingly endless) onslaught of enemies.
Pirates does a good job of creating the environments and for the most part the overall “feel” of the movies. With very good voice actors (they sound almost identical to the actor’s real voices) and beautiful art design, you feel like you’re actually in the world. These are coupled with the movie’s wonderful soundtrack that adds to the mood even more. But sadly, this is where the fun walks the plank: when the game actually starts.
A level in Pirates consists of a short in-game cutscene followed by instructions. You then continue along the very narrow and linear path set out for you and furiously hack and slash everything that comes up. Each character has their own unique moves but they are all initiated the exact same way: frantically waving the Wii-mote like a madman. The game claims the ability to do combos by following through with different movements but to actually get them to work takes more time, effort and ultimately less effective than just swinging it around. That’s it. That is the game. Never-ending hordes of enemies and waving your Wii-mote as fast as you can back and forth.
Lastly, Pirates doesn’t totally sink in the graphical department, but it isn’t very impressive. The textures and character animations are fairly good, but the models are blocky and the aliasing is horrendous. I don’t know if this was a hardware limitation with the Wii’s lower specs, or ill-attempts by the development team to smooth them out. Either way it isn’t prettiest game out there.
In the end, AWE is another licensed movie game of lackluster quality and play-value. Although being true to the feel of the films, the gameplay is dreary and the control scheme is unrefined. This ship ultimately ends at the bottom of Davy Jones’ Locker.
|Review Scoring Details for Pirates of the Caribbean: At World's End|
Get ready for a workout with this swashbuckler. If you like endless repetition, this game is for you.
Blocky, muddied, and jaggy; the only real thing complimentary are that the mannerisms look spot on from the film.
The soundtrack is by far my favorite part of this game. But the sound, although not bad, is nothing spectacular by any means.
If you find swinging your arm hard, then this game will be impossible for you. Otherwise it’s pretty simple and easy to play.
Being a pirate is one of every boy's dream; this is your chance to play as one.
Another licensed movie game of lackluster quality and play-value. Although being true to the feel of the films, the gameplay is dreary and the control scheme is unrefined. This ship ultimately belongs at the bottom of Davy Jones’ Locker.
“The most dynamic swordplay ever,” a quote from Pirates of the Caribbean’s advertisement campaign, is sadly not at all accurate of the game’s boring gameplay
Reviewer: Brock Smith
Review Date: 05/30/2007