Publisher: Activision Inc.
Publisher 2: id Software
Developer: Nerve Software
# of Players: 1-16
N Amer - 2007
E3 2007 Preview
If the term Enemy Territory sounds familiar, there is a reason. Wolfenstein: Enemy Territory was delivered by the same team that is behind Activision’s title.
Splash Damage is behind the title and the game could be considered a prequel to the QUAKE series. With new technologies, and the ability to play as either Strogg or human, the game promised to be a fast-paced action title, which will also be available on the Macintosh.
The main goal of the game is to focus on teamplay, using a coordinated team to achieve military objectives. And as for easy to play …
“We wanted to make multiplayer so someone like my dad could jump in and enjoy the game,” said a member of the development team.
Each of the maps has a focus on uniqueness with campaigns taking place in different areas of the world. And all the maps have objectives that relate to the storyline. Missions can be generated in a pre-scripted manner, dynamically or by players. There is also a sandbox mode. There is “always a mission as a character class to do something appropriate,” said a Splash Damage representative. And missions have deployable items, like turrets, to bring in a tactical element to the game.
Graphically very strong, the physics are more realistic than in previous games. The user interface has a context sensitive radial menu, and for each action taken, there is a counter that players will be tasked to find. As players level, the character classes get progressively harder, creating a reward system that rewards player experience. A soldier class is easy to play, by way of example, but as you level and move into (say) covert ops, the class is much harder to play.
The game is going into a public beta soon with approximately 60,000 invited to play. Available on the PC, 360 and PS3, Enemy Territory: QUAKE Wars looks to be a solid shooter that will leave fans of the series delighted, and newer shooter fans entertained.