Publisher: EA Games
Developer: EA Montreal
N Amer - 11/15/2007
Intl - 11/15/2007
- Also available on:
E3 2007 Preview
Mercenary work is taking over, under the administration of the PMC (Private Military Corporations), to maintain a sense of right through military might.
EA’s Army of Two takes that concept to the extremes, in terms of character design and action. The characters look like Arnold Schwarzenegger wannabes, with lots of muscles and little armor. Most of the armor they do have protects the front and when they go back to back, they are semi-untouchable.
Other game features will include:
“Two Man” Gameplay – Co-op is no longer a mode, it’s the game. Players must undertake Two-man missions using two-man strategies and tactics to ultimately create a two-man advantage that no enemy can withstand.
Partner AI – Army of Two delivers intelligent partner AI (PAI) that will interact, adapt, collaborate and learn from their human partner. The PAI will also react and adjust to the gamer’s ability and how they play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
Customizable Weapons – Customize and upgrade dozens of deadly weapons and share them with your partner off or online.
Dynamic Environments – EA’s Montreal game studio is working to deliver realistic character and environmental effects including fluid dynamics that showcase an open-ocean water-wave simulation as well as physics based animations.
Contemporary Storyline Ripped from the Headlines – ARMY OF TWO will captivate gamers with a politically charged storyline, centering on the impact and ethical issues of Private Military Corporations.
Online Gameplay – ARMY OF TWO redefines TWO MAN online gameplay with players seamlessly moving from PAI to live players as they make their way through the game.
Graphically, the game looks very good, though the rag-doll physics are a little on the awkward side. The game also has some of the standards that bring a bit of tactics into the shooter game. You can crouch behind cover and should your teammate go down, you can drag them to cover and treat them. Customizing weapons may increase your aggro and that is tied into some of the tactical elements as well.
The game also sports some nice interaction between the characters, in terms of face slapping and little gestures that give some personality to the product.
Army of Two could well be a fun team-based shooter that will entertain and treat with solid eye candy.